![]() ![]() "My brain will let me do a paid beta, but it wouldn't let me ship the game early." "The nice thing about a paid beta is it doesn't trigger my perfectionism warning signals," Hecker says. And he says the full release is still a few years off. I can make every bit of it as perfect as I want, given unlimited time."įor players waiting to get their hands on SpyParty, it can seem as if Hecker has been taking unlimited time to finish. Even though what I was developing was really important, that game was so huge that even the important stuff was just a small bit of what ended up on the disk. ![]() It's kind of a relief from working on Spore, where I was just a tiny cog. "It sounds like so much stuff," Hecker says, "but I'm interested in it all. But aside from Cimino, Hecker does everything: tuning the animations, talking to press, writing algorithms for AI pathfinding, tech support on the forums, balancing the game design. ![]() In 2011, Hecker hired longtime collaborator John Cimino to overhaul SpyParty's art style from pixelated proto-Sims to sophisticated cocktail-sippers. ![]()
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